Genesys, wereldwijd leider in omnichannel oplossingen voor experience en contact centers, hoort bij de top vijf leveranciers op basis van omzet in het recente rapport van Gartner ‘Market Share Analysis: Customer Experience and Relationship Management (CERM) Software, Worldwide, 2017’. Genesys ziet dit als erkenning van hun positie als topspeler in deze markt en benadrukt het...
Enter the archfiend Doc Ock, armed with a lethal invention powerful enough to destroy half the city. If Spider-Man tries to stop Doc Ock, he’ll be placing the lives of those closest to him in mortal danger. If he doesn’t, it could be the end of the Big Apple. With millions of lives hanging in the balance, high about Manhattan’s glittering skyline, Spider-Man confronts his destiny, his fiercest enemy, and himself.
Arthur Stacy: Gwen Stacy's uncle, a private investigator, first appeared in The Amazing Spider-Man (vol. 1) #93 and #95. He was reintroduced only in the 1990s, in Peter Parker: Spider-Man #70 (in the last part of 'Clone Saga'). He is George's younger brother, but was originally presented in the 1970s as the older brother. For a time, Spider-Man would call on Stacy's skills as an investigator.
Captain Universe generally possesses superhuman strength, flight, Uni-Vision (microscopic vision, X-ray vision, and telescopic vision), telekinesis, enhanced senses, and a psychic awareness of imminent danger; when a person already possessing one or more of these abilities was transformed into Captain Universe, those abilities were amplified by vast amounts. Some manifestations of the Uni-Power have demonstrated other, less common abilities as well as failing to exhibit some of the more 'usual' powers, which vary in intensity with each wielder according to the strength and imagination of each. Captain Universe usually possesses the ability of molecular rearrangement of organic and inorganic matter, transmutation of elements, the ability to fire bursts of energy and concussive force, and hypnosis (using the Uni-Vision energy). Possessing its own sentience, the Uni-Power can and will abandon a host if necessary, or if said host uses or intends to use the granted abilities in a detrimental or criminal fashion.
Not until 2000 would Spider-Man return in his own game. Spider-Man made his triumphant video game return in 2000, with not one, but two games, as a character in a fighting game and a special guest appearance that year. Spider-Man for the Game Boy Color was published by Activision and met with moderate success. Later that year Spider-Man, developed by NeverSoft, for the PlayStation was released. The game was met with critical and commercial success. The game was ported over to the Nintendo 64 the following year, but lacked the full motion cut scenes due the systems hardware. Spider-Man was also one of the playable character in the arcade game Marvel vs. Capcom 2: New Age of Heroes (which later was released on the Sega Dreamcast, Sony PlayStation 2, Xbox). In September of that year, Spider-Man made a special appearance in Tony Hawk's Pro Skater 2 as a hidden character. In 2001, sequels to the successful Activision titles were released. Spider-Man 2: Enter Electro for the PlayStation and Spider-Man 2: Sinister Six for the Gameboy Color. Spider-Man made an early appearance on Nintendo's new handheld system, the Gameboy Advance with Spider-Man: Mysterio's Menace. Spider-Man was also featured as a guest character in the fighting game X-Men: Mutant Academy 2.
To fight the deranged villain known as Massacre, Peter built himself a dark colored bulletproof armored costume that deflects bullets, and equipped himself with magnetic webbing that can be used to disable the radio frequencies of Massacre's charges. It is also lightweight, but needs to recharge after a certain period of usage. Peter has also incorporated the technology in improving road safety.
Spider-Man is zombified by Captain America. Unlike many of his zombie compatriots, Spider-Man is consumed with guilt over his need to eat flesh, though he is unable to prevent himself from satiating his hunger. He later eats Galactus, and becomes one of The Galactus, a number of heroes who obtain Galactus' powers due to consuming him. When his hunger begins to fade he turns on his fellow zombies, and later travels to Earth Z, where he kills the Sinister Six. He makes attempts to find a cure and succeeds, filling Sandman with nanobites and using him to wipe out all zombies, including himself.
After the war, Peter remains a fugitive and his Aunt May is shot by a sniper hired by the Kingpin. Peter finds himself in a place he has never been before. He dons his black costume and goes on a rampage to find his aunt's shooter. May has fallen into a coma and is in critical condition. Eventually Peter discovers that the Kingpin is the man responsible and tracks the crime-lord to Riker's Island Prison. He savagely beats Fisk to a bloody pulp but decides to leave him with his humiliating defeat as it's worse than death for Fisk. Peter warns the other inmates to stay away from his family and tells Fisk that when May dies, Peter will come back and finish him. Since Spider-Man is a fugitive, he is unable to get proper help for May and is forced to commit felonies to try and save her, before realizing that he has finally become what he has spent his life fighting, a criminal.
Critics in the legal community dispute whether the "Super Hero" marks meet the legal standard for trademark protection in the United States: distinctive designation of a single source of a product or service. Controversy exists over each element of that standard: whether "Super Hero" is distinctive rather than generic, whether "Super Hero" designates a source of products or services, and whether DC and Marvel jointly represent a single source. Some critics further characterize the marks as a misuse of trademark law to chill competition. To date, aside from a failed trademark removal action brought in 2016 against DC Comics' and Marvel Comics' United Kingdom registration, no dispute involving the trademark "Super Hero" has ever been to trial or hearing.
Jump up ^ Hörandner, Editha (2005). Halloween in der Steiermark und anderswo. LIT Verlag Münster. p. 99. ISBN 9783825888893. On the other hand the postmodern phenomenon of "antifashion" is also to be found in some Halloween costumes. Black and orange are a 'must' with many costumes. Halloween - like the medieval danse macabre - is closely connected with superstitions and it might be a way of dealing with death in a playful way.