Parker proposes to Watson a second time in The Amazing Spider-Man #290 (July 1987), and she accepts two issues later, with the wedding taking place in The Amazing Spider-Man Annual #21 (1987). It was promoted with a real-life mock wedding using models, including Tara Shannon as Watson, with Stan Lee officiating at the June 5, 1987, event at Shea Stadium. However, David Michelinie, who scripted based on a plot by editor-in-chief Jim Shooter, said in 2007, "I didn't think they actually should [have gotten] married. ... I had actually planned another version, one that wasn't used."
With the release of the Spider-Man films, the Spider-Man video games followed suit. Spider-Man: The Game was released in unison with the film in 2002. It was released on the PlayStation 2, the Nintendo GameCube, the Gameboy Advance, the Xbox and the PC. The game broke many sales records at the time. When Spider-Man 2 was released in June 2004, Spider-Man 2: The Game was released the day before. The game saw release on the same consoles as Spider-Man: The Game did, in addition to the Nintendo DS and Sony PSP. 2005 saw a comic related Spider-Man game hit the market; Ultimate Spider-Man followed many of the comic story arcs, and allowed the player to switch between Spider-Man and Venom. Spider-Man, voiced by Quinton Flynn, appears as one of the main characters in Marvel: Ultimate Alliance and he has special conversations with Mysterio, Lizard and Scorpion, and Dark Spider-Man. His simulator disk has him saving Dum Dum Dugan from the Scorpion and A.I.M in the Omega Base. His costumes are his classic, symbiote, Scarlet Spider and Stark Armor costumes. Spider-Man's latest film, Spider-Man 3 also saw the same video game treatment as its prequels. Spider-Man 3 was released on more consoles than any game before it. The game was available for the Xbox 360, PlayStation 2 and 3, Nintendo Wii , Gameboy Advance, Nintendo DS, the Sony PSP and PC. Spider-Man: Friend or Foe was released in October 2007 for Xbox 360, Wii, Playstation 2 , PC, PSP and Nintendo DS. This Spider-Man game features the villains from the Spider-Man films, but with a humorous twist.
There are several games traditionally associated with Halloween. Some of these games originated as divination rituals or ways of foretelling one's future, especially regarding death, marriage and children. During the Middle Ages, these rituals were done by a "rare few" in rural communities as they were considered to be "deadly serious" practices. In recent centuries, these divination games have been "a common feature of the household festivities" in Ireland and Britain. They often involve apples and hazelnuts. In Celtic mythology, apples were strongly associated with the Otherworld and immortality, while hazelnuts were associated with divine wisdom. Some also suggest that they derive from Roman practices in celebration of Pomona.
Batman's utility belt is his most characteristic prop next to the Batarang, much like Wonder Woman's Lasso of Truth, or Green Lantern's power ring. The exact contents of this belt are not known because Batman usually changes it to suit his needs. His uncanny ability to carry unusually appropriate tools is legendary. Batman's enemies are especially interested in the utility belt as they believe it will give them an advantage over him, but the belt's pockets are locked and only Batman knows how to open them. Occasionally, the utility belt is depicted as having defense mechanisms such as electric shock or stun gas in order to prevent tampering.
The custom of guising at Halloween in North America is first recorded in 1911, where a newspaper in Kingston, Ontario reported children going "guising" around the neighborhood. In 19th century America, Halloween was often celebrated with costume parades and "licentious revelries". However, efforts were made to "domesticate" the festival to conform with Victorian era morality. Halloween was made into a private rather than public holiday, celebrations involving liquor and sensuality de-emphasized, and only children were expected to celebrate the festival. Early Halloween costumes emphasized the gothic nature of Halloween, and were aimed primarily at children. Costumes were also made at home, or using items (such as make-up) which could be purchased and utilized to create a costume. But in the 1930s, A.S. Fishbach, Ben Cooper, Inc., and other firms began mass-producing Halloween costumes for sale in stores as trick-or-treating became popular in North America. Halloween costumes are often designed to imitate supernatural and scary beings. Costumes are traditionally those of monsters such as vampires, werewolves, zombies, ghosts, skeletons, witches, goblins, trolls, devils, etc. or in more recent years such science fiction-inspired characters as aliens and superheroes. There are also costumes of pop culture figures like presidents, athletes, celebrities, or characters in film, television, literature, etc. Another popular trend is for women (and in some cases, men) to use Halloween as an excuse to wear sexy or revealing costumes, showing off more skin than would be socially acceptable otherwise. Young girls also often dress as entirely non-scary characters at Halloween, including princesses, fairies, angels, cute animals and flowers.