Spider-Man was featured in a trilogy of live-action films directed by Sam Raimi and starring Tobey Maguire as the titular superhero. The first Spider-Man film of the trilogy was released on May 3, 2002; followed by Spider-Man 2 (2004) and Spider-Man 3 (2007). A third sequel was originally scheduled to be released in 2011, however Sony later decided to reboot the franchise with a new director and cast. The reboot, titled The Amazing Spider-Man, was released on July 3, 2012; directed by Marc Webb and starring Andrew Garfield as the new Spider-Man. It was followed by The Amazing Spider-Man 2 (2014). In 2015, Sony and Disney made a deal for Spider-Man to appear in the Marvel Cinematic Universe. Tom Holland made his debut as Spider-Man in the MCU film Captain America: Civil War (2016), before later starring in Spider-Man: Homecoming (2017); directed by Jon Watts. Holland reprises his role as Spider-Man in Avengers: Infinity War (2018).
In 1991, Sega released the first Spider-Man arcade game titled Spider-Man: The Video Game. Sega also released The Amazing Spider-Man vs. The Kingpin the same year. The Nintendo home consoles were late to the Spider-Man party, but they saw many Spider-Man titles themselves. The first was Spider-Man: Return of the Sinister Six, released in 1992 and considered by some to be one of the worst Spider-Man games of all time. Not all Spider-Man titles followed original story lines. In 1994, Spider-Man and Venom: Maximum Carnage was released for the Super Nintendo and the Sega Genesis. The game closely followed the Maximum Carnage Story Arc. 1995 gave us Spider-Man and Venom: Separation Anxiety, which was released on the Sega Genesis, the Super Nintendo and the PC. That same year, Spider-Man: The Animated Series was released for the Genesis and the Super Nintendo; it followed the storyline of the series, with most of the characters being represented the way they were in the cartoon. The next Spider-Man game, Spider-Man: Web of Fire, was released for the Sega 32X. This game is one of rarest and most valuable Spider-Man games to date. For the next couple of years, no game completely dedicated to Spider-Man was released. However, in 1995 he made his fighting game debut in Capcom's Marvel Super Heroes arcade game (which was later ported to the Sony PlayStation and Sega Saturn). He returned for the 1997 sequel Marvel Super Heroes vs. Street Fighter (which later ported to the Sony PlayStation and Sega Saturn) and its 1998 followup, Marvel vs. Capcom: Clash of Super Heroes (which was later ported to the Sega Dreamcast and Sony PlayStation).
Spider-Man crashed into the lake, got tangled in his parachute underwater, and nearly drowned. Iron Man retrieved him with a remotely controlled armor, and explained that he installed a tracker into Parker's suit, allowing Stark to observe Parker. Parker explained the situation to him, but Stark urged Parker to forget the Vulture and let more experienced people handle the Vulture's activity.
Both major publishers began introducing new superheroines with a more distinct feminist theme as part of their origin stories or character development. Examples include Big Barda, Power Girl, and the Huntress by DC comics; and from Marvel, the second Black Widow, Shanna the She-Devil, and The Cat. Female supporting characters who were successful professionals or hold positions of authority in their own right also debuted in the pages of several popular superhero titles from the late 1950s onward: Hal Jordan's love interest Carol Ferris was introduced as the Vice-President of Ferris Aircraft and later took over the company from her father; Medusa, who was first introduced in the Fantastic Four series, is a member of the Inhuman Royal Family and a prominent statesperson within her people's quasi-feudal society; and Carol Danvers, a decorated officer in the United States Air Force who would become a costumed superhero herself years later.
O LORD our God, increase, we pray thee, and multiply upon us the gifts of thy grace: that we, who do prevent the glorious festival of all thy Saints, may of thee be enabled joyfully to follow them in all virtuous and godly living. Through Jesus Christ, Our Lord, who liveth and reigneth with thee, in the unity of the Holy Ghost, ever one God, world without end. Amen. —Collect of the Vigil of All Saints, The Anglican Breviary
During the Character Creation process, a "difficulty slider" allows the player to adjust their skin color, with white, Caucasian skin being 'easy' and dark black skin being 'very hard', though the Coon reminds the player, "this doesn't affect combat, just about every other aspect of your whole life." The slider was nonetheless picked up in many news outlets as genuine, with many subsequently expressing displeasure that its effects in the final game are relatively small.
The custom of guising at Halloween in North America is first recorded in 1911, where a newspaper in Kingston, Ontario reported children going "guising" around the neighborhood. In 19th century America, Halloween was often celebrated with costume parades and "licentious revelries". However, efforts were made to "domesticate" the festival to conform with Victorian era morality. Halloween was made into a private rather than public holiday, celebrations involving liquor and sensuality de-emphasized, and only children were expected to celebrate the festival. Early Halloween costumes emphasized the gothic nature of Halloween, and were aimed primarily at children. Costumes were also made at home, or using items (such as make-up) which could be purchased and utilized to create a costume. But in the 1930s, A.S. Fishbach, Ben Cooper, Inc., and other firms began mass-producing Halloween costumes for sale in stores as trick-or-treating became popular in North America. Halloween costumes are often designed to imitate supernatural and scary beings. Costumes are traditionally those of monsters such as vampires, werewolves, zombies, ghosts, skeletons, witches, goblins, trolls, devils, etc. or in more recent years such science fiction-inspired characters as aliens and superheroes. There are also costumes of pop culture figures like presidents, athletes, celebrities, or characters in film, television, literature, etc. Another popular trend is for women (and in some cases, men) to use Halloween as an excuse to wear sexy or revealing costumes, showing off more skin than would be socially acceptable otherwise. Young girls also often dress as entirely non-scary characters at Halloween, including princesses, fairies, angels, cute animals and flowers.