Captain Universe generally possesses superhuman strength, flight, Uni-Vision (microscopic vision, X-ray vision, and telescopic vision), telekinesis, enhanced senses, and a psychic awareness of imminent danger; when a person already possessing one or more of these abilities was transformed into Captain Universe, those abilities were amplified by vast amounts. Some manifestations of the Uni-Power have demonstrated other, less common abilities as well as failing to exhibit some of the more 'usual' powers, which vary in intensity with each wielder according to the strength and imagination of each. Captain Universe usually possesses the ability of molecular rearrangement of organic and inorganic matter, transmutation of elements, the ability to fire bursts of energy and concussive force, and hypnosis (using the Uni-Vision energy). Possessing its own sentience, the Uni-Power can and will abandon a host if necessary, or if said host uses or intends to use the granted abilities in a detrimental or criminal fashion.
Jump up ^ Manning, Matthew K.; Gilbert, Laura, ed. (2012). "1960s". Spider-Man Chronicle Celebrating 50 Years of Web-Slinging. Dorling Kindersley. p. 24. ISBN 978-0756692360. The Brain is an early Mobile Computer prototype built by I.C.M. in Midtown High School, where Peter Parker attended, it was deemed obsolete after Spidey's first encounter with it but it came back again.
The title follows almost the entire original timeline of the character up until the first attempt at a "relaunch" by the company, 1999, where it deviates and provides an alternative ending to the Final Chapter storyline. Peter's wayward daughter May is revealed to be alive and well, and is returned to both Parkers by Peter's first clone, the redeemed Kaine. Despite now being a father, Peter continues to fight crime as Spider-Man, and begins to cope with the new responsibilities brought by his baby daughter.[volume & issue needed]
The Classic Suit is the one Peter Parker begins this story using, and it appears he has been using this suit for the better part of 8 years. It features a smaller spider design on the front with the larger spider on the back - and more basic materials used in the design. It becomes damaged during the start of the story, during your fight with Kingpin.

Give your son a blast from the past with a boys time period Halloween costume! If he’s a history buff or simply wants to dress up as a historical figure, such as Abraham Lincoln or Paul Revere, Spirit has the perfect trick or treating outfit. He’ll be sure to stand out from the crowd and generate attention. If he’s very knowledgeable about the time period in question, he can even show off some history facts that will surely impress his teachers. We won’t tell anyone that trick or treating wasn’t a thing until much later.

In the Amalgam Comics continuity, Spider-Man was combined with DC's Superboy to create Spider-Boy. He was featured in Spider-Boy #1 (April 1996) and Spider-Boy Team-Up #1 (June 1997). In this continuity, Spider-Boy is the clone of researcher Peter Parker, created during an explosion in the Project Cadmus Labs. Adopted by Cadmus director General Thunderbolt Ross, he is given the name "Pete Ross". Spider-Boy's power is the ability to redirect his own personal gravity, giving him the ability to climb walls, and to increase his strength. He is able to shoot webs using a special "Web Gun" developed by Cadmus. Spider-Boy is an honorary member of the Legion of Galactic Guardians 2099 (an amalgamation of DC's Legion of Super-Heroes and Marvel's Guardians of the Galaxy plus the Marvel 2099 timeline). He is seen in the background during Spider-Verse to fight the Inheritors.
Responding to the distress call they received earlier from the Asgardian ship, the Guardians of the Galaxy arrive only to discover that they are too late to stop Thanos, but are in time to save Thor who they find floating around in the ship's debris. After confirming with Thor about his altercation with Thanos, the heroes realize that if Thanos' goal is to assemble the Infinity Stones then he will eventually head to Knowhere in order to retrieve the Reality Stone which is currently in the Collector's possession. To stop Thanos from acquiring the Reality Stone; Thor, Rocket and Groot leave for Nidavellir to find the dwarf blacksmith Eitri, so that he might create a battle-axe capable of killing Thanos while Star-Lord, Gamora, Drax and Mantis go to Knowhere to protect the Reality Stone from Thanos till the others return with the axe. Unfortunately, by the time the guardians arrive at Knowhere, Thanos has already retrieved the Reality Stone from the Collector. The guardians try to take the stone back from Thanos, but are quickly defeated. Knowing that his adoptive daughter Gamora knows where the Soul Stone is, Thanos kidnaps her following his fight with her fellow guardians and trys to coerce her into revealing its location. When Gamora refuses Thanos threatens to torture her captive adoptive sister Nebula as punishment. Not wanting her sister to suffer, Gamora submits to Thanos' demands and reveals that the Soul Stone is located on the planet Vormir. Taking Gamora with him to the planet Vormir, Thanos discovers that the stone is guarded by the Red Skull who reveals that the stone can only be retrieved by someone who is willing to sacrifice someone they love. In response to this, Thanos reluctantly kills Gamora, earning him the stone.
On route home after a night's drinking, Jack encounters the Devil and tricks him into climbing a tree. A quick-thinking Jack etches the sign of the cross into the bark, thus trapping the Devil. Jack strikes a bargain that Satan can never claim his soul. After a life of sin, drink, and mendacity, Jack is refused entry to heaven when he dies. Keeping his promise, the Devil refuses to let Jack into hell and throws a live coal straight from the fires of hell at him. It was a cold night, so Jack places the coal in a hollowed out turnip to stop it from going out, since which time Jack and his lantern have been roaming looking for a place to rest.[123]

[32] Researchers conducted a survey for the National Retail Federation in the United States and found that 53.3 percent of consumers planned to buy a costume for Halloween 2005, spending $38.11 on average (up $10 from the year before). They were also expected to spend $4.96 billion in 2006, up significantly from just $3.3 billion the previous year.[33] The troubled economy has caused many Americans to cut back on Halloween spending. In 2009, the National Retail Federation anticipated that American households would decrease Halloween spending by as much as 15% to $56.31.[34] In 2013, Americans spent an estimated $6.9 billion to celebrate Halloween, including a predicted $2.6 billion on costumes (with more spent on adult costumes than for children's costumes) and $330 million on pet costumes.[35][36] In 2017 it was estimated that Americans would spend $9.1 billion on Halloween merchandise with $3.4 billion of that being on spend on Halloween costumes.[37]

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