In Scotland, Midnight and Glaive ambush Scarlet Witch and the Vision in an attempt to forcibly remove the Mind Stone located in the Vision's head. Since removing the stone would also kill the Vision, the two heroes attempt to resist, but are overwhelmed by Thanos' children. When it looks like that they will succeeded in taking the Mind Stone; Steve, Black Widow and Falcon swoop in and resuce their comrades from Midnight and Glaive before regrouping with War Machine and Bruce at the New Avengers Facility in upstate New York. Realizing that their assailants won't rest till they have the stone and not wanting to see any of his friends or loved ones get hurt trying to stop them, the Vision offers to sacrifice himself by having Scarlet Witch destroy the Mind Stone to keep it out of the hands of Thanos' children. Rather then sacrifice his friend, Steve suggests that they go to Black Panther for help citing that Wakandan science might have a way to remove the stone without killing the Vision.
While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat come through his window (in the earliest Detective Comics portrayal simply flying in an open window, in Post-Crisis continuity such as Batman: Year One, dramatically crashing through the glass) and perch on the bust of his father. Realizing that "criminals are a superstitious, cowardly lot," Bruce adopts the persona of a bat in order to conceal his identity and strike fear into his adversaries. Subsequent origin tales have had Bruce terrified by bats as a child, and observing a bat costume worn by his father at a costume ball, but the primary impetus of his decision to adopt the bat persona has always been the incident of the bat coming in the window of his study. It is as a result of this incident that the batsuit was developed.
After the successful release of South Park: The Stick of Truth, development for South Park was shifted from the critically acclaimed Obsidian Entertainment to the more recently established Ubisoft San Francisco. Series co-creators Matt Stone and Trey Parker remain firmly involved and wrote the game's script as they had the previous entry, and Jason Schroeder serves as the game's Senior Producer at Ubisoft San Francisco.
The custom of guising at Halloween in North America is first recorded in 1911, where a newspaper in Kingston, Ontario reported children going "guising" around the neighborhood. In 19th century America, Halloween was often celebrated with costume parades and "licentious revelries". However, efforts were made to "domesticate" the festival to conform with Victorian era morality. Halloween was made into a private rather than public holiday, celebrations involving liquor and sensuality de-emphasized, and only children were expected to celebrate the festival. Early Halloween costumes emphasized the gothic nature of Halloween, and were aimed primarily at children. Costumes were also made at home, or using items (such as make-up) which could be purchased and utilized to create a costume. But in the 1930s, A.S. Fishbach, Ben Cooper, Inc., and other firms began mass-producing Halloween costumes for sale in stores as trick-or-treating became popular in North America. Halloween costumes are often designed to imitate supernatural and scary beings. Costumes are traditionally those of monsters such as vampires, werewolves, zombies, ghosts, skeletons, witches, goblins, trolls, devils, etc. or in more recent years such science fiction-inspired characters as aliens and superheroes. There are also costumes of pop culture figures like presidents, athletes, celebrities, or characters in film, television, literature, etc. Another popular trend is for women (and in some cases, men) to use Halloween as an excuse to wear sexy or revealing costumes, showing off more skin than would be socially acceptable otherwise. Young girls also often dress as entirely non-scary characters at Halloween, including princesses, fairies, angels, cute animals and flowers.