Unlike well known rivalries in comics book depictions where heroes always still have more than one enemy but usually one archenemy (e.g., Joker, to Batman in DC Comics, Red Skull to Captain America, Doctor Doom to the Fantastic Four and the Brotherhood of Mutants to the X-Men in Marvel Comics etc.), Spider-Man is known to have three archenemies and it can be debated or disputed as to which one is worse:
Dr. Watts (appeared in Spider-Man 2: Enter Electro): Dr. Watts (first name unknown) is a prominent scientist. She is the creator of the Bio-Nexus Device and a world-renowned scholar of biology. In the game, she is kidnapped by Hammerhead while attending the Science Industry Ball. During Spider-Man's fight with Hammerhead, Dr. Watts disappears, which led Spider-Man to believe that the Sandman took her. Due to an anonymous tip, Spider-Man tracks Dr. Watts to a museum, where she is taken hostage by Electro. After Electro leaves the museum, Dr. Watts tells Spider-Man that Electro went to the Twin Towers.
Molecular Structure: One power Spidercide has that Spider-Man doesn't is complete control over his body on a molecular level. For example, he can extend his limbs or his body itself in a somewhat similar way to Mister Fantastic. He can shapeshift his form & appearance. He can also control the density of his bodily tissues, making him much more resistant to all forms of physical injury than he normally is enabling him to withstand even greater impact forces, falls from great heights, and high caliber bullets. He has also been known to transform his fists into various objects, turn himself partially or fully into liquid, & to simulate the type of artificial webbing that Spider-Man once used. Among other things.
At Yale, every residential college has a “master”––a professor who lives in residence with their family, and is responsible for its academic, intellectual, and social life. “Masters work with students to shape each residential college community,” Yale states, “bringing their own distinct social, cultural, and intellectual influences to the colleges.” The approach is far costlier than what’s on offer at commuter schools, but aims to create a richer intellectual environment where undergrads can learn from faculty and one another even outside the classroom.
The custom of guising at Halloween in North America is first recorded in 1911, where a newspaper in Kingston, Ontario reported children going "guising" around the neighborhood. In 19th century America, Halloween was often celebrated with costume parades and "licentious revelries". However, efforts were made to "domesticate" the festival to conform with Victorian era morality. Halloween was made into a private rather than public holiday, celebrations involving liquor and sensuality de-emphasized, and only children were expected to celebrate the festival. Early Halloween costumes emphasized the gothic nature of Halloween, and were aimed primarily at children. Costumes were also made at home, or using items (such as make-up) which could be purchased and utilized to create a costume. But in the 1930s, A.S. Fishbach, Ben Cooper, Inc., and other firms began mass-producing Halloween costumes for sale in stores as trick-or-treating became popular in North America. Halloween costumes are often designed to imitate supernatural and scary beings. Costumes are traditionally those of monsters such as vampires, werewolves, zombies, ghosts, skeletons, witches, goblins, trolls, devils, etc. or in more recent years such science fiction-inspired characters as aliens and superheroes. There are also costumes of pop culture figures like presidents, athletes, celebrities, or characters in film, television, literature, etc. Another popular trend is for women (and in some cases, men) to use Halloween as an excuse to wear sexy or revealing costumes, showing off more skin than would be socially acceptable otherwise. Young girls also often dress as entirely non-scary characters at Halloween, including princesses, fairies, angels, cute animals and flowers.