As Jobs explains, object-oriented programming allows programmers to use code written by other coders without having to know all of the details of the code. This is a vital feature for writing large pieces of software and making software-based products like search engines, apps, social media site, and more. Object-oriented code essentially sets up an agreement between the program and the computer: “If you give me these inputs, I will give you this output.” This allows for easy modular and collaborative programming.
Other features include short-distance gliding capability, limited bulletproofing, built-in fire/police/emergency scanner, audio/visual amplification (including infrared and ultraviolet), cloaking device, carbon filters to keep out airborne toxins, and a short-range GPS microwave communication system. It grants the ability to breathe under water, and can morph into different shapes due to its "'smart' liquid metal" form. It can also "more or less disappear" when not needed due to reactions to neurological impulses as Tony Stark revealed. The new costume is able to look like other styles of costumes Spider-Man has worn over the years or turn into his street clothes. Part of the costume can detach itself from Spider-Man to cover an object too dangerous to touch, such as a radioactive asteroid. All these features are controlled by a computer system in the chest piece. The suit responds to mental control.[9]

The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Parker, granting him superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. Like many superhuman powers, the effectiveness of Spider-Man's abilities varies based on the author and the needs of the story.


“This year, we seem afraid that college students are unable to decide how to dress themselves on Halloween,” she wrote. “I don’t wish to trivialize genuine concerns about cultural and personal representation, and other challenges to our lived experience in a plural community. I know that many decent people have proposed guidelines on Halloween costumes from a spirit of avoiding hurt and offense. I laud those goals, in theory, as most of us do. But in practice, I wonder if we should reflect more transparently, as a community, on the consequences of an institutional (bureaucratic and administrative) exercise of implied control over college students.”
I actually do think The Incredibles explored this issue in a subtle way; the fact that the basis of Syndrome’s psychosis is that he was fixated on one element of the superhero making a person a “super” - special powers or abilities. That was evidenced in his plot to destory the ideas of “supers” by making everyone “super” eventually; as if giving everyone special powers is all it would take to eliminate the idea of heroes.
In 1982, Parker Brothers published the first Spider-Man game for the Atari 2600 titled Spider-Man. The game involves climbing a sky scraper, rescuing hostages and defusing bombs set by the Green Goblin. The 1990's saw a flood of Spider-Man Video Games. The first game of the decade released was The Amazing Spider-Man, a puzzle action game released for Amiga, PC:DOS, Commodore 64, and Atari ST. Another game, also titled The Amazing Spider-Man was released in 1990 for the Game Boy. The Game Boy titles spawned two sequels: The Amazing Spider-Man 2 and The Amazing Spider-Man 3: Invasion of the Spider-Slayers.
The Memory cloth is a piece of equipment that Bruce is shown by Lucius Fox at Applied Sciences. The item itself is normally soft and light, but when an electric current is passed through it the cape takes a rigid shape. Bruce took it, and the gloves then customized the skeleton and cut into bat wing shape scalloped cape and somehow made it a functional paraglider contraption.
Not until 2000 would Spider-Man return in his own game. Spider-Man made his triumphant video game return in 2000, with not one, but two games, as a character in a fighting game and a special guest appearance that year. Spider-Man for the Game Boy Color was published by Activision and met with moderate success. Later that year Spider-Man, developed by NeverSoft, for the PlayStation was released. The game was met with critical and commercial success. The game was ported over to the Nintendo 64 the following year, but lacked the full motion cut scenes due the systems hardware. Spider-Man was also one of the playable character in the arcade game Marvel vs. Capcom 2: New Age of Heroes (which later was released on the Sega Dreamcast, Sony PlayStation 2, Xbox). In September of that year, Spider-Man made a special appearance in Tony Hawk's Pro Skater 2 as a hidden character. In 2001, sequels to the successful Activision titles were released. Spider-Man 2: Enter Electro for the PlayStation and Spider-Man 2: Sinister Six for the Gameboy Color. Spider-Man made an early appearance on Nintendo's new handheld system, the Gameboy Advance with Spider-Man: Mysterio's Menace. Spider-Man was also featured as a guest character in the fighting game X-Men: Mutant Academy 2.

In this new design, the bodysuit is made of hardened kevlar plates on a titanium-dipped fiber and is broken into multiple pieces of armor over a more flexible bodysuit for greater mobility. The cowl of the Batsuit, which previously had been attached to the shoulder and neck, is now a separate component inspired by the design of motorcycle helmets, allowing the wearer to freely swivel and move his neck without moving the rest of his upper torso.. Also, a strong electric current runs through it that prevents anyone except Bruce Wayne from removing it, further protecting his identity. But this cowl was later shattered by Bane, a man of great strength.
The following activities were a common feature of Halloween in Ireland and Britain during the 17th–20th centuries. Some have become more widespread and continue to be popular today. One common game is apple bobbing or dunking (which may be called "dooking" in Scotland)[165] in which apples float in a tub or a large basin of water and the participants must use only their teeth to remove an apple from the basin. A variant of dunking involves kneeling on a chair, holding a fork between the teeth and trying to drive the fork into an apple. Another common game involves hanging up treacle or syrup-coated scones by strings; these must be eaten without using hands while they remain attached to the string, an activity that inevitably leads to a sticky face. Another once-popular game involves hanging a small wooden rod from the ceiling at head height, with a lit candle on one end and an apple hanging from the other. The rod is spun round and everyone takes turns to try to catch the apple with their teeth.[166]

As a trade-off, the flexible armor leaves Batman more vulnerable to injury from bullets or knives in favor of increased flexibility and lighter weight. As a result Batman was seriously injured when shot point blank by Two-Face. When coming out of retirement, he resorted to wearing some kind of enhancement harness under the slacks of the suit, now having to walk with a cane normally.
SP//dr is a version of Spider-Man from Earth-14512. Her real identity is Peni Parker, a Japanese-American middle school student who was adopted by Aunt May and Uncle Ben following the death of her parents. She pilots a psychically-powered mech suit known as the SP//dr, which is partially controlled by a radioactive spider that also shares a psychic link with the pilot.[70]
As the embittered webslinger faces further robot attacks, each deadlier than the last, his spider-sense warns that Jameson himself is behind them, possibly colluding with Electro, Alistaire Smythe, or another of Spider-Man's mortal foes. Convinced that his worst critic has become a mortal enemy, Spider-Man declares war on Jameson -- a war the publisher is eager to wage. But in their relentless pursuit of victory, they both risk losing everything that matters to them -- and may both fall victim to the cataclysmic secret behind the robots.
Jump up ^ Cleene, Marcel. Compendium of Symbolic and Ritual Plants in Europe. Man & Culture, 2002. p.108. Quote: "Soul cakes were small cakes baked as food for the deceased or offered for the salvation of their souls. They were therefore offered at funerals and feasts of the dead, laid on graves, or given to the poor as representatives of the dead. The baking of these soul cakes is a universal practice".
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